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UE2:PhysicsVolume (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'Karma'
- 1.2 Property group 'PhysicsVolume'
- 1.2.1 bBounceVelocity
- 1.2.2 bDestructive
- 1.2.3 bMoveProjectiles
- 1.2.4 bNeutralZone
- 1.2.5 bNoInventory
- 1.2.6 bPainCausing
- 1.2.7 DamagePerSec
- 1.2.8 DamageType
- 1.2.9 EntryActor
- 1.2.10 EntrySound
- 1.2.11 ExitActor
- 1.2.12 ExitSound
- 1.2.13 FluidFriction
- 1.2.14 Gravity
- 1.2.15 GroundFriction
- 1.2.16 Priority
- 1.2.17 TerminalVelocity
- 1.2.18 ViewFlash
- 1.2.19 ViewFog
- 1.2.20 ZoneVelocity
- 1.3 Property group 'VolumeFog'
- 1.4 Internal variables
- 1.5 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- DefaultPhysicsVolume, LadderVolume, LavaVolume, PressureVolume, VacuumVolume, SlimeVolume, WaterVolume
- This class in other games:
- U2, UT2003, U2XMP, UT2004, UT3, UDK
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PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'Karma'
KBuoyancy
Type: float
How buoyant Karma things are in this volume (if bWaterVolume true). Multiplied by Actors KarmaParams->KBuoyancy.
Default value: 1.0
KExtraAngularDamping
Type: float
KExtraLinearDamping
Type: float
Extra damping applied to Karma actors in this volume.
Property group 'PhysicsVolume'
bBounceVelocity
Type: bool
this velocity zone should bounce actors that land in it
bDestructive
Type: bool
Destroys most actors which enter it.
bMoveProjectiles
Type: bool
this velocity zone should impart velocity to projectiles and effects
bNeutralZone
Type: bool
Players can't take damage in this zone.
bNoInventory
Type: bool
bPainCausing
Type: bool
Zone causes pain.
DamagePerSec
Type: float
DamageType
Type: class<DamageType>
EntryActor
e.g. a splash (only if water zone)
EntrySound
Type: Sound
only if waterzone
ExitActor
e.g. a splash (only if water zone)
ExitSound
Type: Sound
only if waterzone
FluidFriction
Type: float
Default value: 0.3
Gravity
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | -1500.0 |
GroundFriction
Type: float
Default value: 8.0
Priority
Type: int
determines which PhysicsVolume takes precedence if they overlap
TerminalVelocity
Type: float
Default value: 2500.0
ViewFlash
Type: Object.Vector
ViewFog
Type: Object.Vector
ZoneVelocity
Type: Object.Vector
Property group 'VolumeFog'
bDistanceFog
Type: bool
There is distance fog in this physicsvolume.
DistanceFogColor
Type: Object.Color
DistanceFogEnd
Type: float
DistanceFogStart
Type: float
Internal variables
bWaterVolume
Type: bool
NextPhysicsVolume
Type: PhysicsVolume
PainTimer
Type: Info
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bOnlyDirtyReplication | True |
NetUpdateFrequency | 5.0 |
Functions
Events
ActorEnteredVolume
ActorLeavingVolume
PawnEnteredVolume
PawnLeavingVolume
PhysicsChangedFor
touch
Overrides: Actor.Touch
Trigger
Overrides: Actor.Trigger
untouch
Overrides: Actor.UnTouch