UE2:PlayerController internal variables (U2)
Object >> Actor >> Controller >> PlayerController (internal variables) |
- PlayerController internal variables in other games:
- Other member categories for this class:
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Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
AimingHelp
Type: float
Modifiers: globalconfig
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=none, 1=no possession announcements, 2=all
AnnouncerVolume
Type: byte
Modifiers: globalconfig
1 to 4
Default value: 4
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAllActorsRelevant
Type: bool
Modifiers: const
used by UTTV. DO NOT SET THIS TRUE - it has a huge impact on network performance
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bAutoSwitch
Type: bool
Modifiers: globalconfig
if true, switch to best weapon when out of ammo
Default value: True
bAutoTaunt
Type: bool
Modifiers: globalconfig
bBadConnectionAlert
Type: bool
bBehindView
Type: bool
Outside-the-player view.
bBlockCloseCamera
Type: bool
bCameraPositionLocked
Type: bool
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bClientDemo
Type: bool
bDoubleJump
Type: bool
bDynamicNetSpeed
Type: bool
Modifiers: globalconfig
Default value: True
bFixedCamera
Type: bool
used to fix camera in position (to view animations)
bForcePrecache
Type: bool
bFreeCamera
Type: bool
free camera when in behindview mode (for checking out player models and animations)
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
bIsTyping
Type: bool
bJumpStatus
Type: bool
used in net games
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
BlendedTargetViewRotation
Type: Object.Rotator
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
if true, don't automatically switch to picked up weapon
bNoAutoTaunts
Type: bool
Modifiers: globalconfig
bNoMatureLanguage
Type: bool
Modifiers: globalconfig
bNoVoiceMessages
Type: bool
Modifiers: globalconfig
bNoVoiceTaunts
Type: bool
Modifiers: globalconfig
bPendingDestroy
Type: bool
when true, playercontroller is being destroyed
bPendingVote
Type: bool
bPressedJump
Type: bool
bRadarEnabled
Type: bool
Modifiers: globalconfig
Default value: True
bSetTurnRot
Type: bool
bShortConnectTimeOut
Type: bool
when true, reduces connect timeout to 15 seconds
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
bStrafe
Type: byte
Modifiers: input
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bValidBehindCamera
Type: bool
bVehicleBehindView
Type: bool
Modifiers: globalconfig
bViewBot
Type: bool
bXAxis
Type: byte
Modifiers: input
bYAxis
Type: byte
Modifiers: input
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CameraDist
Type: float
multiplier for behindview camera dist
Default value: 9.0
CameraEffects
Type: array<CameraEffect>
Modifiers: transient
A stack of camera effects.
CheatClass
Type: class<CheatManager>
class of my CheatManager
Default value: Class'Engine.CheatManager'
CheatFlyingSpeed
Type: float
CheatManager
Type: CheatManager
Modifiers: private, transient
Object within playercontroller that manages "cheat" commands
ClientCap
Type: int
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DeathFont
Type: Font
Modifiers: globalconfig
Default value: Font'HUD_Fonts.EuroExt14'
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DemoViewer
Type: PlayerController
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DoubleClickDir
Type: Actor.EDoubleClickDir
DrivenVehicle
Type: Vehicle
DynamicPingThreshold
Type: float
Modifiers: globalconfig
Default value: 400.0
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
EntryTime
Type: float
ExactPing
Type: float
FailedPathStart
Type: Object.Vector
Modifiers: const
FixedLocation
Type: Object.Vector
FixedRotation
Type: Object.Rotator
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
ForcePrecacheTime
Type: float
FreeMoves
Type: SavedMove
freed moves, available for buffering
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Modifiers: config
class of my PlayerInput
Default value: Class'Engine.PlayerInput'
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPingUpdate
Type: float
LastPlaySound
Type: float
LastPlaySpeech
Type: float
LastUpdateTime
Type: float
LastViewTargetActor
Type: Actor
LastViewTargetActualDistance
Type: float
LastViewTargetHitLocation
Type: Object.Vector
LastViewTargetHitNormal
Type: Object.Vector
LastViewTargetLocation
Type: Object.Vector
LastViewTargetRotation
Type: Object.Rotator
LastViewTargetTime
Type: float
LastViewTargetTraceDistance
Type: float
LastZone
Type: int
LoadingMusic
Default value, index 0: "DutyCallsA"
Default value, index 1: "DutyCallsB"
Default value, index 2: "m09f_outro"
Default value, index 3: "marsh_outro"
Default value, index 4: "PA_AVALONB_Music"
Default value, index 5: "PA_SHORT_Music"
Default value, index 6: "PAHELL"
Default value, index 7: "PDHELL2"
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
MaxResponseTime
Type: float
Modifiers: globalconfig
how long server will wait for client move update before setting position
Default value: 0.7
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 0.35
MessageFont
Type: Font
Modifiers: globalconfig
Default value: Font'HUD_Fonts.EuroExt14'
Misc1
Type: int
Misc2
Type: int
NextSpeedChange
Type: float
NextTeamChangeTime
Type: float
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OldCameraLoc
Type: Object.Vector
used in behindview calculations
OldCameraRot
Type: Object.Rotator
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OldPing
Type: float
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PassengerNumber
Type: int
Default value: -1
PendingMove
Type: SavedMove
Player
Type: Player
Modifiers: const
PlayerInput
Type: PlayerInput
Modifiers: transient
Object within playercontroller that manages player input.
PlayerSecurity
Type: Security
Used for Cheat Protection
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
Default value: 8.0
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RealViewTarget
Type: Controller
Modifiers: const
RenderWorldToCamera
Type: Object.Matrix
RendMap
Type: int
RocketLockSound
Type: Sound
SavedMoves
Type: SavedMove
buffered moves pending position updates
SavedPhysics
Type: Actor.EPhysics
for saving old physics temporarily
ServerOnlyStates
ServerTimeStamp
Type: float
ShakeDuration
Type: float
ShakeMagX
Type: float
ShakeMagY
Type: float
ShakeOffset
Type: Object.Vector
current magnitude to offset camera from shake
ShakePeriodX
Type: float
Modifiers: const
Default value: 31.0
ShakePeriodY
Type: float
Modifiers: const
Default value: 29.0
ShakeTime
Type: float
ShowFlags
Type: int
Song
Type: string
SpectateSpeed
Type: float
Default value: 600.0
StatsPassword
Type: string
Modifiers: globalconfig
StatsUsername
Type: string
Modifiers: globalconfig
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TempTurretRotation
Type: Object.Rotator
TimeMargin
Type: float
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
UIAlpha
Type: byte
Modifiers: globalconfig
Default value: 255
UseDistance
Type: float
Max distance at which an actor can be used
Default value: 350.0
UseFixedVisibility
Type: bool
UseLatency
Type: float
Max time before a new trace must be used to find the use target
Default value: 0.1
UseProjector
Type: Projector
Used to show which items are usable.
UseTarget
Type: Actor
Actor currently in view to be used
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
VoteFailedMsg
Type: string
Modifiers: localized
Default value: "Vote Failed: Please wait for the current vote to expire, then try again."
WaitDelay
Type: float
Delay time until can restart
WeaponUpdate
Type: int
ZoomLevel
Type: float