I'm a doctor, not a mechanic
UE2:U2ServerAdminSpectator (U2)
Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> U2ServerAdminSpectator |
- Package:
- U2WebAdmin
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2ServerAdminSpectator.uc 2003 jasonyu 25 September 2003
Properties[edit]
bClientMessages[edit]
Type: bool
Modifiers: config
Default value: True
bLocalizedMessages[edit]
Type: bool
Modifiers: config
Default value: True
bTeamMessages[edit]
Type: bool
Modifiers: config
Default value: True
bVoiceMessages[edit]
Type: bool
Modifiers: config
LastMsg[edit]
Type: byte
Messages[edit]
NextMsg[edit]
Type: byte
ReceivedMsgMax[edit]
Type: byte
Modifiers: config
Default value: 32
Server[edit]
Type: U2ServerAdmin
Structs[edit]
PlayerMessage[edit]
- PlayerReplicationInfo PRI
- string Text
- name Type
- PlayerMessage Next
- pointer to next message
Functions[edit]
Exec functions[edit]
Pause[edit]
Overrides: PlayerController.Pause
Events[edit]
ClientMessage[edit]
Overrides: PlayerController.ClientMessage
Destroyed[edit]
Overrides: PlayerController.Destroyed
PostBeginPlay[edit]
Overrides: MessagingSpectator.PostBeginPlay
PreBeginPlay[edit]
Overrides: Controller.PreBeginPlay
ReceiveLocalizedMessage[edit]
Overrides: PlayerController.ReceiveLocalizedMessage
TeamMessage[edit]
Overrides: PlayerController.TeamMessage
Other instance functions[edit]
AddMessage[edit]
ClientGameEnded[edit]
Overrides: Controller.ClientGameEnded
ClientVoiceMessage[edit]
Overrides: PlayerController.ClientVoiceMessage
Dump[edit]
FormatMessage[edit]
GameHasEnded[edit]
Overrides: Controller.GameHasEnded
InitPlayerReplicationInfo[edit]
Overrides: Controller.InitPlayerReplicationInfo
LastMessage[edit]
NextMessage[edit]
SetPause[edit]
Overrides: PlayerController.SetPause
States[edit]
NotPlaying[edit]
Modifiers: auto