Mostly Harmless

UE2:PowerSuitPhoenix (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> Powerups >> Armor >> PowerSuit >> PowerSuitMedium >> PowerSuitPhoenix
Package: 
U2

PowerSuitPhoenix.uc

Constants[edit]

ResurrectSoundTimerName[edit]

Value: 'ResurrectSoundTimer'


Properties[edit]

DrawColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
R 255

DrawFont[edit]

Type: Font


DrawTime[edit]

Type: float


Default value: 4.0

NumResurrections[edit]

Type: int


NumSoundRepeats[edit]

Type: int


Default value: 3

ResurrectionSound[edit]

Type: Sound


Default value: Sound'U2.Sounds.Hit'

ResurrectionsSoundCount[edit]

Type: int


Default values[edit]

Property Value
bProhibitPickups True
ItemName "Phoenix Power Suit"

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: PowerSuit.Destroyed


ResurrectSoundTimer[edit]

event ResurrectSoundTimer ()


Other instance functions[edit]

GetNumResurrections[edit]

function int GetNumResurrections ()


GetResurrectionsString[edit]

function string GetResurrectionsString ()


PreventDeath[edit]

function bool PreventDeath (int Damage, Pawn Instigator, class<DamageTypeDamageType, Object.Vector HitLocation)

Overrides: PowerSuit.PreventDeath


RestoreHealthAndArmor[edit]

function RestoreHealthAndArmor ()