Mostly Harmless
UE2:PowerSuitPhoenix (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Powerups >> Armor >> PowerSuit >> PowerSuitMedium >> PowerSuitPhoenix |
Contents
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PowerSuitPhoenix.uc
Constants[edit]
ResurrectSoundTimerName[edit]
Value: 'ResurrectSoundTimer'
Properties[edit]
DrawColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
R | 255 |
DrawFont[edit]
Type: Font
DrawTime[edit]
Type: float
Default value: 4.0
NumResurrections[edit]
Type: int
NumSoundRepeats[edit]
Type: int
Default value: 3
ResurrectionSound[edit]
Type: Sound
Default value: Sound'U2.Sounds.Hit'
ResurrectionsSoundCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bProhibitPickups | True |
ItemName | "Phoenix Power Suit" |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: PowerSuit.Destroyed
ResurrectSoundTimer[edit]
event ResurrectSoundTimer ()
Other instance functions[edit]
GetNumResurrections[edit]
function int GetNumResurrections ()
GetResurrectionsString[edit]
function string GetResurrectionsString ()
PreventDeath[edit]
function bool PreventDeath (int Damage, Pawn Instigator, class<DamageType> DamageType, Object.Vector HitLocation)
Overrides: PowerSuit.PreventDeath
RestoreHealthAndArmor[edit]
function RestoreHealthAndArmor ()