UE2:PowerSuit (U2XMP)
- Package:
- U2
- Direct subclasses:
- PowerSuitFemHeavy, PowerSuitFemLight, PowerSuitFemMedium, PowerSuitHeavy, PowerSuitJapHeavy, PowerSuitJapLight, PowerSuitJapMedium, PowerSuitLight, PowerSuitMarineHeavy, PowerSuitMarineLight, PowerSuitMarineMedium, PowerSuitMedium, PowerSuitSkaarjHeavy, PowerSuitSkaarjLight, PowerSuitSkaarjMedium, U2JumpPack
- This class in other games:
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PowerSuit.uc
Properties
Property group 'PowerSuit'
DamageFilterClass
Type: class<DamageFilter>
Default value: Class'U2.DamageFilterPowerSuit'
MaxPower
Type: float
The Maximum level of the PowerSuit energy holding capacity
ParticleEffect
Type: ParticleGenerator
The effect to spawn when an impact happens
Default value: ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
Power
Type: float
Modifiers: travel
The current energy level of the PowerSuit
PowerSuitHitSound
Type: Sound
Default value: Sound'U2A.Suits.PowerSuitHit'
Internal variables
bProhibitPickups
Type: bool
if true powersuit can't be replaced by another one (pickup)
DamageResidue
Type: float
Modifiers: travel
Holds the fractional damage not dealt to the player immediately
PowerSuitHitVolume
Type: float
Default value: 0.25
Default values
Property | Value |
---|---|
ItemName | "Power Suit" |
Functions
Events
Destroyed
Overrides: Inventory.Destroyed
PreBeginPlay
Overrides: Actor.PreBeginPlay
Replication
Overrides: Powerups.Replication
Other instance functions
ArmorAbsorbDamage
Overrides: Armor.ArmorAbsorbDamage
DisplayDamageTaken
HandlePickupQuery
Overrides: Powerups.HandlePickupQuery
PreventDeath
PrioritizeArmor
Overrides: Armor.PrioritizeArmor
TransferProperties
Overrides: Inventory.TransferProperties
TransferPropertiesTo
Overrides: Inventory.TransferPropertiesTo