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UE2:PowerSuit (U2XMP)
Contents
- Package:
- U2
- Direct subclasses:
- PowerSuitFemHeavy, PowerSuitFemLight, PowerSuitFemMedium, PowerSuitHeavy, PowerSuitJapHeavy, PowerSuitJapLight, PowerSuitJapMedium, PowerSuitLight, PowerSuitMarineHeavy, PowerSuitMarineLight, PowerSuitMarineMedium, PowerSuitMedium, PowerSuitSkaarjHeavy, PowerSuitSkaarjLight, PowerSuitSkaarjMedium, U2JumpPack
- This class in other games:
- U2
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PowerSuit.uc
Properties[edit]
Property group 'PowerSuit'[edit]
DamageFilterClass[edit]
Type: class<DamageFilter>
Default value: Class'U2.DamageFilterPowerSuit'
MaxPower[edit]
Type: float
The Maximum level of the PowerSuit energy holding capacity
ParticleEffect[edit]
Type: ParticleGenerator
The effect to spawn when an impact happens
Default value: ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
Power[edit]
Type: float
Modifiers: travel
The current energy level of the PowerSuit
PowerSuitHitSound[edit]
Type: Sound
Default value: Sound'U2A.Suits.PowerSuitHit'
Internal variables[edit]
bProhibitPickups[edit]
Type: bool
if true powersuit can't be replaced by another one (pickup)
DamageResidue[edit]
Type: float
Modifiers: travel
Holds the fractional damage not dealt to the player immediately
PowerSuitHitVolume[edit]
Type: float
Default value: 0.25
Default values[edit]
Property | Value |
---|---|
ItemName | "Power Suit" |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Inventory.Destroyed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Replication[edit]
Overrides: Powerups.Replication
Other instance functions[edit]
ArmorAbsorbDamage[edit]
Overrides: Armor.ArmorAbsorbDamage
DisplayDamageTaken[edit]
HandlePickupQuery[edit]
Overrides: Powerups.HandlePickupQuery
PreventDeath[edit]
PrioritizeArmor[edit]
Overrides: Armor.PrioritizeArmor
TransferProperties[edit]
Overrides: Inventory.TransferProperties
TransferPropertiesTo[edit]
Overrides: Inventory.TransferPropertiesTo