UE2:PowerSuit (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- PowerSuitHeavy, PowerSuitLight, PowerSuitMedium
- This class in other games:
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PowerSuit.uc
Properties
Property group 'PowerSuit'
ArmorDistribution
Type: float
Default value: 0.75
Internal variables
DamageResidue
Type: float
Holds the fractional damage not dealt to the player immediately
MaxPower
Type: float
The Maximum level of the PowerSuit energy holding capacity
PowerSuitHitSound
Type: Sound
Default value: Sound'U2A.Suits.PowerSuitHit'
PowerSuitHitVolume
Type: float
Default value: 1.0
Default values
Property | Value |
---|---|
ItemName | "Power Suit" |
Instance functions
ArmorAbsorbDamage
function int ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, Object.Vector HitLocation, out Object.Vector Momentum)
Overrides: Armor.ArmorAbsorbDamage
DisplayDamageTaken
function DisplayDamageTaken ()
GetPower
function float GetPower ()
GiveTo
function GiveTo (Pawn Other)
Overrides: Inventory.GiveTo
PrioritizeArmor
function Armor PrioritizeArmor (int Damage, class<DamageType> DamageType, Object.Vector HitLocation)
Overrides: Armor.PrioritizeArmor
SetPower
function SetPower (float NewPower)