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UE2:PressureVolume (UT2003)

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UT2003 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> PressureVolume
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

PressureZone.

Properties[edit]

Property group 'PressureVolume'[edit]

EndFlashFog[edit]

Type: Object.Vector


EndFlashScale[edit]

Type: float


KillTime[edit]

Type: float

How long to kill the player?

StartFlashFog[edit]

Type: Object.Vector


StartFlashScale[edit]

Type: float

Fog values for client death sequence

Internal variables[edit]

bScreamed[edit]

Type: bool


bTriggered[edit]

Type: bool

Ensure that it doesn't update until it should

DieDrawScale[edit]

Type: float

Drawscale when dead

DieFOV[edit]

Type: float

Field of view when dead (interpolates)

Default value: 150.0

TimePassed[edit]

Type: float


Default values[edit]

Property Value
DamageType Class'Gameplay.Depressurized'

Functions[edit]

Events[edit]

PawnLeavingVolume[edit]

event PawnLeavingVolume (Pawn Other)

Overrides: PhysicsVolume.PawnLeavingVolume


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: PhysicsVolume.Trigger


Other instance functions[edit]

MakeNormal[edit]

function MakeNormal (Pawn P)