I don't need to test my programs. I have an error-correcting modem.

UE2:ProjectileGrenadeConcussion (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> Projectile >> U2Projectile >> projectileGrenade >> ProjectileGrenadeConcussion
Package: 
U2Weapons

projectileGrenadeConcussion.uc -- spawned by the weaponGrenadeLauncher Fire() $Author: Mfox $ $Date: 7/29/02 9:48p $ $Revision: 4 $

Default values[edit]

Property Value
DamageRadius 1024.0
ExplosionSound Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeConcussion'

Instance functions[edit]

ExplodeEx[edit]

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx