Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ProjectileGrenadeIncendiary (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> projectileGrenade >> ProjectileGrenadeIncendiary |
- Package:
- U2Weapons
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projectileGrenadeIncendiary.uc -- spawned by the weaponGrenadeLauncher Fire() $Author: Aleiby $ $Date: 9/29/02 2:11a $ $Revision: 11 $
Default values[edit]
Property | Value |
---|---|
Damage | 5.0 |
DamageRadius | 128.0 |
ExplosionDecal | Class'U2.U2BlastMark' |
ExplosionSound | Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeIncendiary' |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeThermal' |
Instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx