My program doesn't have bugs. It just develops random features.

UE2:ProximitySensor (U2)

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U2 Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor
Package: 
Deployables
Direct subclass:
Turret
This class in other games:
U2XMP

null

Properties

Property group 'ProximitySensor'

ActionRate

Type: float

refire rate (should come from weapon firerate but not working)

Default value: 1.5

bAmbientActionSound

Type: bool

should the FireSound/AltFireSound be played as an ambient sound?

TimeToTrack

Type: float


Default value: 1.0

TrackingRangeMultiplier

Type: float


Default value: 1.5

Internal variables

ActionSound

Type: Sound


Default value: Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'

ActiveAlertSound

Type: Sound


TrackingSound

Type: Sound


Default value: Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'

Default values

Property Value
AmbientNoiseSound Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient'
BaseEyeHeight 48.0
bEnabled True
CollisionHeight 70.0
CollisionRadius 8.0
ControllerClass Class'Deployables.ProximitySensorController'
DeploySound Sound'U2XMPA.ProximitySensor.ProximitySensorActivate'
Description "Proximity Sensor"
DisabledSound Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled'
DrawScale 0.11
DrawType DT_StaticMesh
EnabledSound Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled'
Health 300
InventoryType Class'Deployables.ProximitySensorDeployable'
PickupMessage "You picked up a Proximity Sensor."
PrePivot
Member Value
Z -3.5
ShutdownSound Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown'
SightRadius 1024.0
SoundRadius 100.0
SpamTexture0 Texture'Legend.Skins.JLSSGrey'
SpamTexture1 Texture'Legend.Skins.JLSSGrey'
StaticMesh StaticMesh'XMPM.Items.FieldGenerator'
TransientSoundRadius 700.0

Instance functions

NotifyDeployed

function NotifyDeployed ()

Overrides: DeployedUnit.NotifyDeployed


SetEnabled

function SetEnabled (bool bVal)

Overrides: DeployedUnit.SetEnabled