My program doesn't have bugs. It just develops random features.
UE2:ProximitySensor (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor |
Contents
- Package:
- Deployables
- Direct subclass:
- Turret
- This class in other games:
- U2XMP
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Properties
Property group 'ProximitySensor'
ActionRate
Type: float
refire rate (should come from weapon firerate but not working)
Default value: 1.5
bAmbientActionSound
Type: bool
should the FireSound/AltFireSound be played as an ambient sound?
TimeToTrack
Type: float
Default value: 1.0
TrackingRangeMultiplier
Type: float
Default value: 1.5
Internal variables
ActionSound
Type: Sound
Default value: Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'
ActiveAlertSound
Type: Sound
TrackingSound
Type: Sound
Default value: Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientNoiseSound | Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient' | ||||
BaseEyeHeight | 48.0 | ||||
bEnabled | True | ||||
CollisionHeight | 70.0 | ||||
CollisionRadius | 8.0 | ||||
ControllerClass | Class'Deployables.ProximitySensorController' | ||||
DeploySound | Sound'U2XMPA.ProximitySensor.ProximitySensorActivate' | ||||
Description | "Proximity Sensor" | ||||
DisabledSound | Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled' | ||||
DrawScale | 0.11 | ||||
DrawType | DT_StaticMesh | ||||
EnabledSound | Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled' | ||||
Health | 300 | ||||
InventoryType | Class'Deployables.ProximitySensorDeployable' | ||||
PickupMessage | "You picked up a Proximity Sensor." | ||||
PrePivot |
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ShutdownSound | Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown' | ||||
SightRadius | 1024.0 | ||||
SoundRadius | 100.0 | ||||
SpamTexture0 | Texture'Legend.Skins.JLSSGrey' | ||||
SpamTexture1 | Texture'Legend.Skins.JLSSGrey' | ||||
StaticMesh | StaticMesh'XMPM.Items.FieldGenerator' | ||||
TransientSoundRadius | 700.0 |
Instance functions
NotifyDeployed
function NotifyDeployed ()
Overrides: DeployedUnit.NotifyDeployed
SetEnabled
function SetEnabled (bool bVal)
Overrides: DeployedUnit.SetEnabled