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UE2:RTPawn (UE2Runtime)
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Contents
- Package:
- Runtime
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RTPawn
Properties[edit]
bBlobShadow[edit]
Type: bool
Modifiers: globalconfig
bPlayerShadows[edit]
Type: bool
Modifiers: globalconfig
Shadow[edit]
Type: ShadowProjector
Warning override of Pawn variable because the pawn Shadow is just a projector
Default values[edit]
Property | Value |
---|---|
bActorShadows | True |
BaseEyeHeight | 128.0 |
bCanCrouch | True |
bPhysicsAnimUpdate | True |
Mesh | SkeletalMesh'RT_Box_K.BoxModel' |
MovementAnims[0] | 'boxrun' |
MovementAnims[1] | 'boxrun' |
MovementAnims[2] | 'boxrun' |
MovementAnims[3] | 'boxrun' |
Skins[0] | Texture'RT_BoxSkins_T.All.GreySkin' |
TurnLeftAnim | 'boxrun' |
TurnRightAnim | 'boxrun' |
Functions[edit]
Events[edit]
Bump[edit]
event Bump (Actor other)
Overrides: Actor.Bump
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Pawn.TakeDamage
Other instance functions[edit]
AnimateCrouchWalking[edit]
simulated function AnimateCrouchWalking ()
AnimateFlying[edit]
simulated function AnimateFlying ()
AnimateRunning[edit]
simulated function AnimateRunning ()
AnimateWalking[edit]
simulated function AnimateWalking ()
PlayMoving[edit]
simulated function PlayMoving ()
Overrides: Pawn.PlayMoving
PlayWaiting[edit]
simulated function PlayWaiting ()
Overrides: Pawn.PlayWaiting