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UE2:RTPawn (UE2Runtime)

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UE2Runtime Object >> Actor >> Pawn >> RTPawn
Package: 
Runtime

RTPawn

Properties[edit]

bBlobShadow[edit]

Type: bool

Modifiers: globalconfig


bPlayerShadows[edit]

Type: bool

Modifiers: globalconfig


Shadow[edit]

Type: ShadowProjector

Warning override of Pawn variable because the pawn Shadow is just a projector

Default values[edit]

Property Value
bActorShadows True
BaseEyeHeight 128.0
bCanCrouch True
bPhysicsAnimUpdate True
Mesh SkeletalMesh'RT_Box_K.BoxModel'
MovementAnims[0] 'boxrun'
MovementAnims[1] 'boxrun'
MovementAnims[2] 'boxrun'
MovementAnims[3] 'boxrun'
Skins[0] Texture'RT_BoxSkins_T.All.GreySkin'
TurnLeftAnim 'boxrun'
TurnRightAnim 'boxrun'

Functions[edit]

Events[edit]

Bump[edit]

event Bump (Actor other)

Overrides: Actor.Bump


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Pawn.TakeDamage


Other instance functions[edit]

AnimateCrouchWalking[edit]

simulated function AnimateCrouchWalking ()


AnimateFlying[edit]

simulated function AnimateFlying ()


AnimateRunning[edit]

simulated function AnimateRunning ()


AnimateWalking[edit]

simulated function AnimateWalking ()


PlayMoving[edit]

simulated function PlayMoving ()

Overrides: Pawn.PlayMoving


PlayWaiting[edit]

simulated function PlayWaiting ()

Overrides: Pawn.PlayWaiting