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UE2:RandomLightning (U2XMP)
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RandomLightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 5 $
Description: How to use this class:
Look at Battle2_02.
Properties
Property group 'RandomLightning'
bPreLoadSounds
Type: bool
bSpawnsLightning
Type: bool
Default value: True
LightTag
Type: name
MaxLightningTime
Type: float
Default value: 7.0
MaxThunderDelay
Type: float
Default value: 3.0
MinLightningTime
Type: float
Default value: 3.0
MinThunderDelay
Type: float
ThunderSounds
Type: string
Array size: 10
Default value, index 0: "Environment.Thunder9"
Default value, index 1: "Environment.Thunder3"
Default value, index 2: "Environment.Thunder10"
Default value, index 3: "Environment.Thunder2"
Default value, index 4: "Environment.Thunder4"
Default value, index 5: "Environment.Thunder8"
Internal variables
bInitialized
Type: bool
bTurnedOffLight
Type: bool
HalfLightPct
Type: float
LastLightningTime
Type: float
SoundDelays
Type: float
Array size: 10
ThunderDelay
Type: float
TimeToNextLighning
Type: float
TriggerEvent
Type: name
Default values
Property | Value |
---|---|
bHidden | True |
Functions
Events
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
CalcNextTimes
function CalcNextTimes ()
Initialize
simulated function Initialize ()