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UE2:RaptorTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> XMPVehicleTurret >> RaptorTurret |
- Package:
- Vehicles
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Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'VehiclesT.Raptor.RaptorFX_TD_01_RED' | ||||||
AlternateSkins[1] | Shader'VehiclesT.Raptor.RaptorFX_TD_01_BLUE' | ||||||
bArticulated | True | ||||||
bBlockActors | True | ||||||
bBlockPlayers | True | ||||||
bCollideActors | True | ||||||
bUsable | True | ||||||
CameraOffset |
|
||||||
DrawType | DT_StaticMesh | ||||||
GunBarrelClass | Class'Vehicles.RaptorTurretBarrel' | ||||||
MaxRotation | 75000 | ||||||
PitchConstraint | 4096 | ||||||
RotationCenter |
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||||||
StaticMesh | StaticMesh'VehiclesM.Raptor.RaptorTurretCollar_TD_001' | ||||||
TurretOffset |
|
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YawConstraint | 65536 |
Instance functions
OnUse
function OnUse (Actor User)
Overrides: Actor.OnUse