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UE2:XMPVehicleTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 Property group 'XMPVehicleTurret'
- 1.2 Internal variables
- 1.2.1 Barrel
- 1.2.2 Barrel1FiringOffset
- 1.2.3 Barrel2FiringOffset
- 1.2.4 bArticulated
- 1.2.5 bRelativeRotation
- 1.2.6 bUseMe
- 1.2.7 CameraOffset
- 1.2.8 GunBarrelClass
- 1.2.9 LastTimeRotated
- 1.2.10 MaxRotation
- 1.2.11 MyTurretRotation
- 1.2.12 OwnedBySVehicle
- 1.2.13 PitchConstraint
- 1.2.14 ProjectileClass
- 1.2.15 RateOfFire
- 1.2.16 RotateSound
- 1.2.17 RotateStartSound
- 1.2.18 RotationCenter
- 1.2.19 TurretNumber
- 1.2.20 TurretOffset
- 1.2.21 YawConstraint
- 1.3 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- SRaptorTurret, HarbingerBubbleTurret, HarbingerDriverTurret, HarbingerTurret, JuggernautFrontTurret, JuggernautTurret, RaptorDriverTurret, RaptorTurret, SHarbingerBubbleTurret, SHarbingerDriverTurret, SHarbingerTurret, SJuggernautFrontTurret, SJuggernautTurret, SRaptorDriverTurret
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Properties[edit]
Property group 'XMPVehicleTurret'[edit]
TurretBone[edit]
Type: name
Default value: 'Turret'
Internal variables[edit]
Barrel[edit]
Type: XMPVehicleBarrel
Barrel1FiringOffset[edit]
Type: Object.Vector
Barrel2FiringOffset[edit]
Type: Object.Vector
bArticulated[edit]
Type: bool
bRelativeRotation[edit]
Type: bool
Default value: True
bUseMe[edit]
Type: bool
CameraOffset[edit]
Type: Object.Vector
GunBarrelClass[edit]
Type: class<XMPVehicleBarrel>
Default value: Class'Engine.XMPVehicleBarrel'
LastTimeRotated[edit]
Type: float
MaxRotation[edit]
Type: int
Default value: 35000
MyTurretRotation[edit]
Type: Object.Rotator
OwnedBySVehicle[edit]
Type: bool
PitchConstraint[edit]
Type: int
ProjectileClass[edit]
RateOfFire[edit]
Type: int
RotateSound[edit]
Type: Sound
RotateStartSound[edit]
Type: Sound
RotationCenter[edit]
Type: Object.Rotator
TurretNumber[edit]
Type: int
TurretOffset[edit]
Type: Object.Vector
YawConstraint[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bIgnoreEncroachers | True |
bNetNotify | True |
bReplicateMovement | False |
bShouldBaseAtStartup | True |
DrawType | DT_None |
Physics | PHYS_Flying |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
EncroachedBy[edit]
simulated event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
postnetreceive[edit]
simulated event postnetreceive ()
Overrides: Actor.PostNetReceive
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
RotateTurret[edit]
simulated function RotateTurret (Object.Rotator TurretRotation, optional Object.Rotator OldTurretRotation)