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UE2:SJuggernautTurret (U2)
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Object >> Actor >> XMPVehicleTurret >> SJuggernautTurret |
- Package:
- Vehicles
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red' | ||||||||
AlternateSkins[1] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue' | ||||||||
bArticulated | True | ||||||||
bCollideActors | True | ||||||||
bProjTarget | True | ||||||||
bUsable | True | ||||||||
bUseMe | True | ||||||||
CameraOffset |
|
||||||||
DrawType | DT_StaticMesh | ||||||||
GunBarrelClass | Class'Vehicles.SJuggernautTurretBarrelBase' | ||||||||
MaxRotation | 25000 | ||||||||
OwnedBySVehicle | True | ||||||||
PitchConstraint | 3400 | ||||||||
RotationCenter |
|
||||||||
StaticMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautTurret_TD_001' | ||||||||
TurretBone | 'TurretC' | ||||||||
TurretOffset |
|
||||||||
YawConstraint | 65536 |
Instance functions[edit]
OnUse[edit]
function OnUse (Actor User)
Overrides: Actor.OnUse