Always snap to grid

UE2:SJuggernautFrontTurret (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> XMPVehicleTurret >> SJuggernautFrontTurret
Package: 
Vehicles

null

Default values[edit]

Property Value
AlternateSkins[0] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
bArticulated True
bRelativeRotation False
CameraOffset
Member Value
X 0.3
Y 121.32
Z -50.28
DrawType DT_StaticMesh
GunBarrelClass Class'Vehicles.SJuggernautFrontTurretBarrel'
MaxRotation 175000
OwnedBySVehicle True
PitchConstraint 4188
StaticMesh StaticMesh'VehiclesM.Juggernaut.JuggernautFrontTurret_TD_001'
TurretBone 'TurretF'
TurretOffset
Member Value
X 25.2
Y -98.03
Z 50.28
YawConstraint 13489

Instance functions[edit]

OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse