I don't need to test my programs. I have an error-correcting modem.
UE2:RazorFly (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- SkaarjPack
- This class in other games:
- UT2004
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 600.0 | ||||||||
AirSpeed | 300.0 | ||||||||
AmbientSound | buzz3rf | ||||||||
bAlwaysStrafe | True | ||||||||
bCanDodge | False | ||||||||
bCanFly | True | ||||||||
bPhysicsAnimUpdate | False | ||||||||
CollisionHeight | 11.0 | ||||||||
CollisionRadius | 18.0 | ||||||||
DeathSound[0] | death1rf | ||||||||
DeathSound[1] | death1rf | ||||||||
DeathSound[2] | death1rf | ||||||||
DeathSound[3] | death1rf | ||||||||
Health | 35 | ||||||||
HitSound[0] | injur1rf | ||||||||
HitSound[1] | injur2rf | ||||||||
HitSound[2] | injur1rf | ||||||||
HitSound[3] | injur2rf | ||||||||
MeleeRange | 40.0 | ||||||||
Mesh | FlyM | ||||||||
RotationRate |
|
||||||||
Skins[0] | JFly1 | ||||||||
Skins[1] | JFly1 |
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Monster.AnimEnd
Falling[edit]
singular event Falling ()
Overrides: Pawn.Falling
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Monster.PostBeginPlay
Other instance functions[edit]
PlayDirectionalDeath[edit]
simulated function PlayDirectionalDeath (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalDeath
PlayDirectionalHit[edit]
simulated function PlayDirectionalHit (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalHit
RangedAttack[edit]
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SetMovementPhysics[edit]
function SetMovementPhysics ()
Overrides: Monster.SetMovementPhysics