My program doesn't have bugs. It just develops random features.

UE2:RazorFly (UT2003)

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UT2003 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> RazorFly
Package: 
SkaarjPack
This class in other games:
UT2004

null

Default values

Property Value
AccelRate 600.0
AirSpeed 300.0
AmbientSound buzz3rf
bAlwaysStrafe True
bCanDodge False
bCanFly True
bPhysicsAnimUpdate False
CollisionHeight 11.0
CollisionRadius 18.0
DeathSound[0] death1rf
DeathSound[1] death1rf
DeathSound[2] death1rf
DeathSound[3] death1rf
Health 35
HitSound[0] injur1rf
HitSound[1] injur2rf
HitSound[2] injur1rf
HitSound[3] injur2rf
MeleeRange 40.0
Mesh FlyM
RotationRate
Member Value
Pitch 6000
Roll 8192
Yaw 65000
Skins[0] JFly1
Skins[1] JFly1

Functions

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Monster.AnimEnd


Falling

singular event Falling ()

Overrides: Pawn.Falling


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


Other instance functions

PlayDirectionalDeath

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


RangedAttack

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics