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UE2:ReachSpec (U2XMP)
Object >> ReachSpec |
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ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
Properties[edit]
Property group 'ReachSpec'[edit]
bForced[edit]
Type: bool
Modifiers: editconst
reachspec is forced
bProscribed[edit]
Type: bool
Modifiers: editconst
reachspec is proscribed
bPruned[edit]
Type: bool
Modifiers: editconst
reachspec was pruned
bSpecialCollision[edit]
Type: bool
Modifiers: editconst
NEW (mdf) if true, navigation code won't use reachspec unless FindPathToPoint/Actor called with bClearSpecialColliders
bSpecialPath[edit]
Type: bool
Modifiers: editconst
NEW (mdf) if true, navigation code will call SpecialPathing on the pathing NPC
CollisionHeight[edit]
Type: int
Modifiers: editconst
CollisionRadius[edit]
Type: int
Modifiers: editconst
DisabledCount[edit]
Type: int
Modifiers: editconst
NEW (mdf) if > 0 reachspec can't be used currently
Distance[edit]
Type: int
Modifiers: editconst
End[edit]
Type: NavigationPoint
Modifiers: editconst, const
navigationpoint at endpoint of this path (next waypoint or goal)
ExtraCost[edit]
Type: int
Modifiers: editconst
NEW (mdf) temporary extra cost for this reachspec
MaxLandingVelocity[edit]
Type: int
Modifiers: editconst
reachFlags[edit]
Type: int
Modifiers: editconst
see EReachSpecFlags definition in UnPath.h
SpecialTeamNumber[edit]
Type: int
Modifiers: editconst
NEW (mdf) team # associated with path.
Default value: -1
Start[edit]
Type: NavigationPoint
Modifiers: editconst, const
navigationpoint at start of this path