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UE2:ReachSpec (U2XMP)

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U2XMP Object >> ReachSpec
Package: 
Engine
This class in other games:
UE2Runtime, UT2004, U2, UT2003, UT3, UDK

ReachSpec.

A Reachspec describes the reachability requirements between two NavigationPoints

Properties

Property group 'ReachSpec'

bForced

Type: bool

Modifiers: editconst

reachspec is forced

bProscribed

Type: bool

Modifiers: editconst

reachspec is proscribed

bPruned

Type: bool

Modifiers: editconst

reachspec was pruned

bSpecialCollision

Type: bool

Modifiers: editconst

NEW (mdf) if true, navigation code won't use reachspec unless FindPathToPoint/Actor called with bClearSpecialColliders

bSpecialPath

Type: bool

Modifiers: editconst

NEW (mdf) if true, navigation code will call SpecialPathing on the pathing NPC

CollisionHeight

Type: int

Modifiers: editconst


CollisionRadius

Type: int

Modifiers: editconst


DisabledCount

Type: int

Modifiers: editconst

NEW (mdf) if > 0 reachspec can't be used currently

Distance

Type: int

Modifiers: editconst


End

Type: NavigationPoint

Modifiers: editconst, const

navigationpoint at endpoint of this path (next waypoint or goal)

ExtraCost

Type: int

Modifiers: editconst

NEW (mdf) temporary extra cost for this reachspec

MaxLandingVelocity

Type: int

Modifiers: editconst


reachFlags

Type: int

Modifiers: editconst

see EReachSpecFlags definition in UnPath.h

SpecialTeamNumber

Type: int

Modifiers: editconst

NEW (mdf) team # associated with path.

Default value: -1

Start

Type: NavigationPoint

Modifiers: editconst, const

navigationpoint at start of this path