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UE2:ReachSpec (U2XMP)
Object >> ReachSpec |
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ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
Properties
Property group 'ReachSpec'
bForced
Type: bool
Modifiers: editconst
reachspec is forced
bProscribed
Type: bool
Modifiers: editconst
reachspec is proscribed
bPruned
Type: bool
Modifiers: editconst
reachspec was pruned
bSpecialCollision
Type: bool
Modifiers: editconst
NEW (mdf) if true, navigation code won't use reachspec unless FindPathToPoint/Actor called with bClearSpecialColliders
bSpecialPath
Type: bool
Modifiers: editconst
NEW (mdf) if true, navigation code will call SpecialPathing on the pathing NPC
CollisionHeight
Type: int
Modifiers: editconst
CollisionRadius
Type: int
Modifiers: editconst
DisabledCount
Type: int
Modifiers: editconst
NEW (mdf) if > 0 reachspec can't be used currently
Distance
Type: int
Modifiers: editconst
End
Type: NavigationPoint
Modifiers: editconst, const
navigationpoint at endpoint of this path (next waypoint or goal)
ExtraCost
Type: int
Modifiers: editconst
NEW (mdf) temporary extra cost for this reachspec
MaxLandingVelocity
Type: int
Modifiers: editconst
reachFlags
Type: int
Modifiers: editconst
see EReachSpecFlags definition in UnPath.h
SpecialTeamNumber
Type: int
Modifiers: editconst
NEW (mdf) team # associated with path.
Default value: -1
Start
Type: NavigationPoint
Modifiers: editconst, const
navigationpoint at start of this path