Always snap to grid
UE2:RedeemerAttachment (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> RedeemerAttachment |
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Properties[edit]
MuzFlash[edit]
Type: LinkMuzFlashProj3rd
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bHeavy | True | ||||||||
CullDistance | 5000.0 | ||||||||
DrawScale | 0.6 | ||||||||
Mesh | Mesh'Weapons.Redeemer_3rd' | ||||||||
RelativeLocation |
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RelativeRotation |
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Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects