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UE2:ReplicatorSpawnPoint (U2XMP)

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U2XMP Object >> Actor >> NavigationPoint >> ReplicatorSpawnPoint
Package: 
U2XMP

$Workfile: ReplicatorSpawnPoint.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Sbrown $ $Date: 8/17/02 19:18 $ $Revision: 9 $

Constants[edit]

SpawnListCount[edit]

Value: 32


Properties[edit]

Property group 'ReplicatorSpawnPoint'[edit]

SpawnActorSound[edit]

Type: Sound


SpawnList[edit]

Type: string

Array size: 32 (SpawnListCount)


TeamNumber[edit]

Type: int


Default value: 255

Internal variables[edit]

WaitingPickup[edit]

Type: Pickup


Default values[edit]

Property Value
bHidden False
bNoStaticMeshCollide True
DrawType DT_None

Functions[edit]

Events[edit]

LostChild[edit]

event LostChild (Actor Other)

Overrides: Actor.LostChild


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

Clear[edit]

function Clear ()


IsAvailable[edit]

function bool IsAvailable (int InTeamNumber, string ActorClassName)


SpawnActor[edit]

function SpawnActor (string ActorClassName)