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UE2:RestingFormation (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealGame
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
FormationSize[edit]
Type: float
Default value: 750.0
LookDir[edit]
Type: Object.Vector
Array size: 16
Occupant[edit]
Type: Bot
Array size: 16
Offset[edit]
Type: Object.Vector
Array size: 16
Default value, index 0:
Member | Value |
---|---|
X | 100.0 |
Y | 300.0 |
Z | 0.0 |
Default value, index 1:
Member | Value |
---|---|
X | 300.0 |
Y | 0.0 |
Z | 0.0 |
Default value, index 10:
Member | Value |
---|---|
X | -300.0 |
Y | 300.0 |
Z | 0.0 |
Default value, index 11:
Member | Value |
---|---|
X | -300.0 |
Y | -300.0 |
Z | 0.0 |
Default value, index 12:
Member | Value |
---|---|
X | 300.0 |
Y | 300.0 |
Z | 0.0 |
Default value, index 13:
Member | Value |
---|---|
X | 300.0 |
Y | -300.0 |
Z | 0.0 |
Default value, index 14:
Member | Value |
---|---|
X | -200.0 |
Y | 450.0 |
Z | 0.0 |
Default value, index 15:
Member | Value |
---|---|
X | -200.0 |
Y | -450.0 |
Z | 0.0 |
Default value, index 16:
Member | Value |
---|---|
X | 100.0 |
Y | -300.0 |
Z | 0.0 |
Default value, index 17:
Member | Value |
---|---|
X | -100.0 |
Y | 300.0 |
Z | 0.0 |
Default value, index 18:
Member | Value |
---|---|
X | -100.0 |
Y | -300.0 |
Z | 0.0 |
Default value, index 19:
Member | Value |
---|---|
X | -400.0 |
Y | 0.0 |
Z | 0.0 |
Default value, index 20:
Member | Value |
---|---|
X | -100.0 |
Y | -150.0 |
Z | 0.0 |
Default value, index 21:
Member | Value |
---|---|
X | -100.0 |
Y | 150.0 |
Z | 0.0 |
Default value, index 22:
Member | Value |
---|---|
X | -400.0 |
Y | -120.0 |
Z | 0.0 |
Default value, index 23:
Member | Value |
---|---|
X | -400.0 |
Y | 120.0 |
Z | 0.0 |
Instance functions[edit]
GetLocationFor[edit]
GetViewPointFor[edit]
LeaveFormation[edit]
function LeaveFormation (Bot B)