Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:RestingFormation (UT2003)

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UT2003 Object >> Actor >> Info >> RestingFormation
Package: 
UnrealGame
This class in other games:
UT2004

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Properties[edit]

FormationSize[edit]

Type: float


Default value: 600.0

LookDir[edit]

Type: Object.Vector

Array size: 16


Occupant[edit]

Type: Bot

Array size: 16


Offset[edit]

Type: Object.Vector

Array size: 16


Default value, index 0:

Member Value
X 100.0
Y 300.0
Z 0.0

Default value, index 1:

Member Value
X 300.0
Y 0.0
Z 0.0

Default value, index 10:

Member Value
X -300.0
Y 300.0
Z 0.0

Default value, index 11:

Member Value
X -300.0
Y -300.0
Z 0.0

Default value, index 12:

Member Value
X 300.0
Y 300.0
Z 0.0

Default value, index 13:

Member Value
X 300.0
Y -300.0
Z 0.0

Default value, index 14:

Member Value
X -200.0
Y 450.0
Z 0.0

Default value, index 15:

Member Value
X -200.0
Y -450.0
Z 0.0

Default value, index 16:

Member Value
X 100.0
Y -300.0
Z 0.0

Default value, index 17:

Member Value
X -100.0
Y 300.0
Z 0.0

Default value, index 18:

Member Value
X -100.0
Y -300.0
Z 0.0

Default value, index 19:

Member Value
X -400.0
Y 0.0
Z 0.0

Default value, index 20:

Member Value
X -100.0
Y -150.0
Z 0.0

Default value, index 21:

Member Value
X -100.0
Y 150.0
Z 0.0

Default value, index 22:

Member Value
X -400.0
Y -120.0
Z 0.0

Default value, index 23:

Member Value
X -400.0
Y 120.0
Z 0.0

Instance functions[edit]

GetLocationFor[edit]

function Object.Vector GetLocationFor (int Pos, Bot B)


GetViewPointFor[edit]

function Object.Vector GetViewPointFor (Bot B, int Pos)


LeaveFormation[edit]

function LeaveFormation (Bot B)


RecommendPositionFor[edit]

function int RecommendPositionFor (Bot B)


SetFormation[edit]

function bool SetFormation (Bot B, int Pos, bool bFullCheck)