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UE2:RestingFormation (UT2004)

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UT2004 Object >> Actor >> Info >> RestingFormation
Package: 
UnrealGame
This class in other games:
UT2003

null

Properties

FormationSize

Type: float


Default value: 750.0

LookDir

Type: Object.Vector

Array size: 16


Occupant

Type: Bot

Array size: 16


Offset

Type: Object.Vector

Array size: 16


Default value, index 0:

Member Value
X 100.0
Y 300.0
Z 0.0

Default value, index 1:

Member Value
X 300.0
Y 0.0
Z 0.0

Default value, index 10:

Member Value
X -300.0
Y 300.0
Z 0.0

Default value, index 11:

Member Value
X -300.0
Y -300.0
Z 0.0

Default value, index 12:

Member Value
X 300.0
Y 300.0
Z 0.0

Default value, index 13:

Member Value
X 300.0
Y -300.0
Z 0.0

Default value, index 14:

Member Value
X -200.0
Y 450.0
Z 0.0

Default value, index 15:

Member Value
X -200.0
Y -450.0
Z 0.0

Default value, index 16:

Member Value
X 100.0
Y -300.0
Z 0.0

Default value, index 17:

Member Value
X -100.0
Y 300.0
Z 0.0

Default value, index 18:

Member Value
X -100.0
Y -300.0
Z 0.0

Default value, index 19:

Member Value
X -400.0
Y 0.0
Z 0.0

Default value, index 20:

Member Value
X -100.0
Y -150.0
Z 0.0

Default value, index 21:

Member Value
X -100.0
Y 150.0
Z 0.0

Default value, index 22:

Member Value
X -400.0
Y -120.0
Z 0.0

Default value, index 23:

Member Value
X -400.0
Y 120.0
Z 0.0

Instance functions

GetLocationFor

function Object.Vector GetLocationFor (int Pos, Bot B)


GetViewPointFor

function Object.Vector GetViewPointFor (Bot B, int Pos)


LeaveFormation

function LeaveFormation (Bot B)


RecommendPositionFor

function int RecommendPositionFor (Bot B)


SetFormation

function bool SetFormation (Bot B, int Pos, bool bFullCheck)