I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:SHarbinger (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> SCar >> XMPSVehicle >> SHarbinger
Package: 
Vehicles

null

Properties[edit]

Honkey[edit]

Type: Sound


Default value: Sound'VehiclesA.Harbinger.HarbingerHorn'

UntilNextHonk[edit]

Type: float


Default values[edit]

See SHarbinger defaults.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: XMPSVehicle.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPSVehicle.PostNetBeginPlay


Tick[edit]

simulated event Tick (float Delta)

Overrides: XMPSVehicle.Tick


Other instance functions[edit]

Fire[edit]

function Fire (optional float F)

Overrides: XMPSVehicle.Fire


GetRadarIconIndex[edit]

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


ServerHonk[edit]

function ServerHonk ()