Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:SPECIES_Night (UT2004)

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UT2004 Object >> SpeciesType >> SPECIES_Human >> SPECIES_Night
Package: 
XGame
This class in other games:
UT2003

null

Default values[edit]

Property Value
DamageScaling 0.7
FemaleSoundGroup "XGame.xNightFemaleSoundGroup"
FemaleVoice "XGame.NightFemaleVoice"
MaleSoundGroup "XGame.xNightMaleSoundGroup"
MaleVoice "XGame.NightMaleVoice"
RaceNum 5
SpeciesName "Night"
TauntAnims[8] 'Gesture_Taunt03'
TauntAnims[9] 'Idle_Character03'

Static functions[edit]

ModifyImpartedDamage[edit]

static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: SpeciesType.ModifyImpartedDamage