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UE2:S_LightEffect (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Light >> ScriptedLight >> S_LightEffect |
Contents
- Package:
- U2Weapons
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S_LightEffect.uc $Author: Aleiby $ $Date: 3/05/02 5:59p $ $Revision: 4 $
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDynamicLight | True | ||||||||
bGameRelevant | True | ||||||||
bInitiallyOn | False | ||||||||
bMovable | True | ||||||||
bNoDelete | False | ||||||||
CollisionHeight | 0.0 | ||||||||
CollisionRadius | 0.0 | ||||||||
DrawType | DT_None | ||||||||
InitialState | 'TriggerTimed' | ||||||||
LightBrightness | 255 | ||||||||
LightHue | 20 | ||||||||
LightRadius | 10 | ||||||||
LightSaturation | 90 | ||||||||
LightScript | "A" | ||||||||
LightScriptRampDown | "B" | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
ScriptedLightData[0] |
|
||||||||
ScriptedLightData[1] |
|
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TimerDuration | 0.035 |