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UE2:SavedMove (UE2Runtime)
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
Properties
bDoubleJump
Type: bool
bDuck
Type: bool
bPressedJump
Type: bool
bRun
Type: bool
Delta
Type: float
Distance moved.
DoubleClickMove
Type: Actor.EDoubleClickDir
Double click info.
NextMove
Type: SavedMove
Next move in linked list.
SavedLocation
Type: Object.Vector
SavedPhysics
Type: Actor.EPhysics
SavedVelocity
Type: Object.Vector
TimeStamp
Type: float
Time of this move.
Instance functions
Clear
final function Clear ()
PostUpdate
final function PostUpdate (PlayerController P)
SetMoveFor
final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)