My program doesn't have bugs. It just develops random features.

UE2:ScoreBoard (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> ScoreBoard
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UT2004, UDK, UT3

ScoreBoard

Properties[edit]

Property group 'ScoreBoard'[edit]

GRI[edit]

Type: GameReplicationInfo


HUDClass[edit]

Type: class<Hud>


Default value: Class'Engine.Hud'

Internal variables[edit]

bDisplayMessages[edit]

Type: bool


Functions[edit]

Events[edit]

DrawScoreboard[edit]

simulated event DrawScoreboard (Canvas C)


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

FormatTime[edit]

simulated function string FormatTime (int Seconds)


GetSmallerFontFor[edit]

function Font GetSmallerFontFor (Canvas Canvas, int offset)


GetSmallFontFor[edit]

function Font GetSmallFontFor (int ScreenWidth, int offset)


HaveHalfFont[edit]

function bool HaveHalfFont (Canvas Canvas, int Offset)


Init[edit]

simulated function Init ()


InitGRI[edit]

simulated function InitGRI ()


InitTitle[edit]

simulated function string InitTitle ()


InOrder[edit]

simulated function bool InOrder (PlayerReplicationInfo P1, PlayerReplicationInfo P2)


NextStats[edit]

function NextStats ()


SortPRIArray[edit]

simulated function SortPRIArray ()


UpdateGRI[edit]

function bool UpdateGRI ()


UpdateScoreBoard[edit]

simulated function UpdateScoreBoard (Canvas Canvas)