My program doesn't have bugs. It just develops random features.
UE2:ServerQueryClient (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> MasterServerLink >> ServerQueryClient |
- Package:
- IpDrv
- Direct subclasses:
- LANQueryClient, MasterServerClient
- This class in other games:
- UT2003, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
bLANQuery
Type: bool
Enums
EPingCause
- PC_Unknown
- PC_Clicked
- PC_AutoPing
- PC_LANBroadcast
EQueryInterfaceCommand
- QI_Ping
- QI_Rules
- QI_Players
- QI_RulesAndPlayers
- QI_SmallPing
Delegates
OnPingTimeout
delegate OnPingTimeout (int ListID, EPingCause PingCause)
OnReceivedPingInfo
Functions
Native functions
CancelPings
native function CancelPings ()
PingServer
native function PingServer (int ListID, EPingCause PingCause, string IP, int Port, EQueryInterfaceCommand Command, Info.ServerResponseLine CurrentState)
Other instance functions
BroadcastPingRequest
function BroadcastPingRequest ()