Cogito, ergo sum
UE2:ServerQueryClient (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> MasterServerLink >> ServerQueryClient |
- Package:
- IpDrv
- Direct subclasses:
- LANQueryClient, MasterServerClient
- This class in other games:
- UE2Runtime, UT2003, U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bLANQuery[edit]
Type: bool
Enums[edit]
EPingCause[edit]
- PC_Unknown
- PC_Clicked
- PC_AutoPing
- PC_LANBroadcast
EQueryInterfaceCommand[edit]
- QI_Ping
- QI_Rules
- QI_Players
- QI_RulesAndPlayers
- QI_SmallPing
Delegates[edit]
OnPingTimeout[edit]
delegate OnPingTimeout (int ListID, EPingCause PingCause)
OnReceivedPingInfo[edit]
Functions[edit]
Native functions[edit]
CancelPings[edit]
native function CancelPings ()
NetworkError[edit]
native function bool NetworkError ()
PingServer[edit]
native function PingServer (int ListID, EPingCause PingCause, string IP, int Port, EQueryInterfaceCommand Command, GameInfo.ServerResponseLine CurrentState)
Other instance functions[edit]
BroadcastPingRequest[edit]
function BroadcastPingRequest ()