My program doesn't have bugs. It just develops random features.

UE2:ShadowProjector (U2)

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U2 Object >> Actor >> Projector >> ShadowProjector
Package: 
Engine
Direct subclass:
VehicleShadowProjector
This class in other games:
UT2003, UT2004, UE2Runtime, U2XMP

ShadowProjector

Properties

Property group 'ShadowProjector'

bBlobShadow

Type: bool


bShadowActive

Type: bool


Default value: True

LightDirection

Type: Object.Vector


LightDistance

Type: float


RootMotion

Type: bool


ShadowActor

Type: Actor


Internal variables

ShadowTexture

Type: ShadowBitmapMaterial


Default values

Property Value
bClipBSP True
bDynamicAttach True
bGradient True
bOwnerNoSee True
bProjectActor False
bProjectOnAlpha True
bProjectOnParallelBSP True
bStatic False
CullDistance 1200.0

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Projector.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

InitShadow

function InitShadow ()


UpdateShadow

function UpdateShadow ()