Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ShakeTrigger (U2XMP)
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ShakeTrigger.uc $Author: Aleiby $ $Date: 8/25/02 11:34p $ $Revision: 1 $
Properties[edit]
Property group 'ShakeTrigger'[edit]
Duration[edit]
Type: float
Default value: 1.0
Magnitude[edit]
Type: float
Default value: 50.0
Radius[edit]
Type: float
Default value: 1024.0
Default values[edit]
Property | Value |
---|---|
InitialState | 'Waiting' |
States[edit]
Waiting[edit]
Waiting.Trigger[edit]
Overrides: Actor.Trigger (global)