Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ShakeTrigger (U2XMP)

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U2XMP Object >> Actor >> Triggers >> Trigger >> ShakeTrigger
Package: 
U2
This class in other games:
U2

ShakeTrigger.uc $Author: Aleiby $ $Date: 8/25/02 11:34p $ $Revision: 1 $

Properties[edit]

Property group 'ShakeTrigger'[edit]

Duration[edit]

Type: float


Default value: 1.0

Magnitude[edit]

Type: float


Default value: 50.0

Radius[edit]

Type: float


Default value: 1024.0

Default values[edit]

Property Value
InitialState 'Waiting'

States[edit]

Waiting[edit]

Waiting.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)