My program doesn't have bugs. It just develops random features.
UE2:ShieldAltFire (UT2003)
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Object >> Actor >> WeaponFire >> ShieldAltFire |
Contents
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Properties[edit]
Property group 'ShieldAltFire'[edit]
AmmoRegenTime[edit]
Type: float
Default value: 0.2
ChargeupTime[edit]
Type: float
Default value: 3.0
Internal variables[edit]
ChargingSound[edit]
Type: Sound
charging sound
Default value: Sound'WeaponSounds.BShield1'
RampTime[edit]
Type: float
ShieldEffect[edit]
Type: ShieldEffect
Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'XWeapons.ShieldAmmo' |
BotRefireRate | 1.0 |
bPawnRapidFireAnim | True |
bWaitForRelease | True |
FireAnim | 'None' |
FireEndAnim | 'Idle' |
FireForce | "TranslocatorModuleRegeneration" |
FireLoopAnim | 'None' |
FireRate | 1.0 |
FireSound | Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: WeaponFire.Destroyed
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
DoFireEffect[edit]
function DoFireEffect ()
Overrides: WeaponFire.DoFireEffect
DrawMuzzleFlash[edit]
function DrawMuzzleFlash (Canvas Canvas)
Overrides: WeaponFire.DrawMuzzleFlash
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SetBrightness[edit]
function SetBrightness (bool bHit)
StartBerserk[edit]
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StopBerserk[edit]
function StopBerserk ()
Overrides: WeaponFire.StopBerserk
StopFiring[edit]
function StopFiring ()
Overrides: WeaponFire.StopFiring
TakeHit[edit]
function TakeHit (int Drain)