My program doesn't have bugs. It just develops random features.

UE2:ShieldAltFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> ShieldAltFire
Package: 
XWeapons
This class in other games:
UT2004

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Properties[edit]

Property group 'ShieldAltFire'[edit]

AmmoRegenTime[edit]

Type: float


Default value: 0.2

ChargeupTime[edit]

Type: float


Default value: 3.0

Internal variables[edit]

ChargingSound[edit]

Type: Sound

charging sound

Default value: Sound'WeaponSounds.BShield1'

RampTime[edit]

Type: float


ShieldEffect[edit]

Type: ShieldEffect


Default values[edit]

Property Value
AmmoClass Class'XWeapons.ShieldAmmo'
BotRefireRate 1.0
bPawnRapidFireAnim True
bWaitForRelease True
FireAnim 'None'
FireEndAnim 'Idle'
FireForce "TranslocatorModuleRegeneration"
FireLoopAnim 'None'
FireRate 1.0
FireSound Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: WeaponFire.Destroyed


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

DoFireEffect[edit]

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


DrawMuzzleFlash[edit]

function DrawMuzzleFlash (Canvas Canvas)

Overrides: WeaponFire.DrawMuzzleFlash


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SetBrightness[edit]

function SetBrightness (bool bHit)


StartBerserk[edit]

function StartBerserk ()

Overrides: WeaponFire.StartBerserk


StopBerserk[edit]

function StopBerserk ()

Overrides: WeaponFire.StopBerserk


StopFiring[edit]

function StopFiring ()

Overrides: WeaponFire.StopFiring


TakeHit[edit]

function TakeHit (int Drain)