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UE2:ShockAttachment (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ShockAttachment |
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Properties[edit]
MuzFlash[edit]
Type: xEmitter
MuzFlashClass[edit]
Default value: Class'XEffects.ShockProjMuzFlash3rd'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
LightBrightness | 255.0 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 200 | ||||||||
LightPeriod | 3 | ||||||||
LightRadius | 4.0 | ||||||||
LightSaturation | 70 | ||||||||
LightType | LT_Steady | ||||||||
Mesh | Mesh'NewWeapons2004.NewShockRifle_3rd' | ||||||||
RelativeLocation |
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RelativeRotation |
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Skins[0] | UT2004Weapons.ShockRifleTex0 | ||||||||
Skins[1] | UT2004Weapons.PurpleShockFinal |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: xWeaponAttachment.PostNetBeginPlay
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects