Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ShockAttachment (UT2004)

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UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ShockAttachment
Package: 
XWeapons
This class in other games:
UT2003

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Properties

MuzFlash

Type: xEmitter


MuzFlashClass

Type: class<xEmitter>


Default value: Class'XEffects.ShockProjMuzFlash3rd'

Default values

Property Value
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 200
LightPeriod 3
LightRadius 4.0
LightSaturation 70
LightType LT_Steady
Mesh Mesh'NewWeapons2004.NewShockRifle_3rd'
RelativeLocation
Member Value
X -3.0
Y -5.0
Z -10.0
RelativeRotation
Member Value
Pitch 32768
Skins[0] UT2004Weapons.ShockRifleTex0
Skins[1] UT2004Weapons.PurpleShockFinal

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: xWeaponAttachment.PostNetBeginPlay


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects