Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ShockBeamCoil (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XEffects
- Direct subclasses:
- ShockBeamCoilBlue, ShockBeamCoilB
- This class in other games:
- UT2004
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bHighDetail | True | ||||||||
DrawScale | 10.0 | ||||||||
LifeSpan | 0.75 | ||||||||
mColorRange[0] |
|
||||||||
mColorRange[1] |
|
||||||||
mLifeRange[0] | 1.0 | ||||||||
mMaxParticles | 1 | ||||||||
mMeshNodes[0] | StaticMesh'ShockCoil' | ||||||||
mParticleType | PT_Beam | ||||||||
mRegenDist | 300.0 | ||||||||
mSizeRange[0] | 0.3 | ||||||||
mSizeRange[1] | 0.6 | ||||||||
mSpinRange[0] | 32000.0 | ||||||||
Skins[0] | FinalBlend'XEffectMat.ShockCoilFB' |