My program doesn't have bugs. It just develops random features.

UE2:ShockBeamCoil (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ShockBeamCoil

Contents

Package: 
XEffects
Direct subclasses:
ShockBeamCoilBlue, ShockBeamCoilB
This class in other games:
UT2004

null

Default values[edit]

Property Value
bHighDetail True
DrawScale 10.0
LifeSpan 0.75
mColorRange[0]
Member Value
B 50
G 50
R 50
mColorRange[1]
Member Value
B 50
G 50
R 50
mLifeRange[0] 1.0
mMaxParticles 1
mMeshNodes[0] StaticMesh'ShockCoil'
mParticleType PT_Beam
mRegenDist 300.0
mSizeRange[0] 0.3
mSizeRange[1] 0.6
mSpinRange[0] 32000.0
Skins[0] FinalBlend'XEffectMat.ShockCoilFB'