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UE2:ShockBeamEffect (UT2004)

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UT2004 Object >> Actor >> xEmitter >> ShockBeamEffect
Package: 
XWeapons
Direct subclasses:
BlueSuperShockBeam, SuperShockBeamEffect
This class in other games:
UT2003

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Properties[edit]

CoilClass[edit]

Type: class<ShockBeamCoil>


Default value: Class'XEffects.ShockBeamCoil'

HitNormal[edit]

Type: Object.Vector


MuzFlash3Class[edit]

Type: class<ShockMuzFlash3rd>


Default value: Class'XEffects.ShockMuzFlash3rd'

MuzFlashClass[edit]

Type: class<ShockMuzFlash>


Default value: Class'XEffects.ShockMuzFlash'

Default values[edit]

Property Value
bReplicateInstigator True
bReplicateMovement False
LifeSpan 0.75
mAttenKa 0.1
mLifeRange[0] 0.75
mMaxParticles 3
mParticleType PT_Beam
mRegenDist 150.0
mSizeRange[0] 24.0
mSizeRange[1] 48.0
NetPriority 3.0
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'ShockBeamTex'
Style STY_Additive
Texture Texture'ShockBeamTex'

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

AimAt[edit]

function AimAt (Object.Vector hl, Object.Vector hn)


CheckMaxEffectDistance[edit]

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)

Overrides: Actor.CheckMaxEffectDistance


SpawnEffects[edit]

simulated function SpawnEffects ()


SpawnImpactEffects[edit]

simulated function SpawnImpactEffects (Object.Rotator HitRot, Object.Vector EffectLoc)