My program doesn't have bugs. It just develops random features.
UE2:ShockBeamEffect (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclasses:
- BlueSuperShockBeam, SuperShockBeamEffect
- This class in other games:
- UT2004
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Properties[edit]
CoilClass[edit]
Type: class<ShockBeamCoil>
HitNormal[edit]
Type: Object.Vector
MuzFlash3Class[edit]
Type: class<ShockMuzFlash3rd>
Default value: Class'XEffects.ShockMuzFlash3rd'
MuzFlashClass[edit]
Type: class<ShockMuzFlash>
Default value: Class'XEffects.ShockMuzFlash'
Default values[edit]
Property | Value |
---|---|
bReplicateInstigator | True |
bReplicateMovement | False |
LifeSpan | 0.75 |
mAttenKa | 0.1 |
mLifeRange[0] | 0.75 |
mMaxParticles | 3 |
mParticleType | PT_Beam |
mRegenDist | 150.0 |
mSizeRange[0] | 24.0 |
mSizeRange[1] | 48.0 |
NetPriority | 3.0 |
RemoteRole | ROLE_SimulatedProxy |
Skins[0] | Texture'ShockBeamTex' |
Style | STY_Additive |
Texture | Texture'ShockBeamTex' |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
AimAt[edit]
function AimAt (Object.Vector hl, Object.Vector hn)
SpawnEffects[edit]
simulated function SpawnEffects ()
SpawnImpactEffects[edit]
simulated function SpawnImpactEffects (Object.Rotator HitRot, Object.Vector EffectLoc)