UE2:ShockBeamEffect (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ShockBeamEffect
Package:
XWeapons
Direct subclasses:
BlueSuperShockBeam, SuperShockBeamEffect
This class in other games:

null

Properties

CoilClass

Type: class<ShockBeamCoil>


HitNormal

Type: Object.Vector


MuzFlash3Class

Type: class<ShockMuzFlash3rd>


Default value: Class'XEffects.ShockMuzFlash3rd'

MuzFlashClass

Type: class<ShockMuzFlash>


Default value: Class'XEffects.ShockMuzFlash'

Default values

Functions

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions

AimAt

function AimAt (Object.Vector hl, Object.Vector hn)


SpawnEffects

simulated function SpawnEffects ()


SpawnImpactEffects

simulated function SpawnImpactEffects (Object.Rotator HitRot, Object.Vector EffectLoc)