I don't need to test my programs. I have an error-correcting modem.

UE2:ShockComboVortex (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> MeshEffect >> ShockComboVortex
Package: 
XEffects
This class in other games:
UT2004

null

Properties[edit]

Property group 'ShockComboVortex'[edit]

InitialRot[edit]

Type: Object.Rotator


Default value:

Member Value
Roll 16384

Default values[edit]

Property Value
bAlwaysFaceCamera True
bUnlit True
DrawType DT_Mesh
FadeInterp
Member Value
InStyle IS_Linear
InTime 0.0
OutStyle IS_Linear
OutTime 0.9
Mesh VertMesh'ShockVortexMesh'
ScaleInterp
Member Value
End 0.2
InStyle IS_InvExp
InTime 0.4
Mid 1.6
OutStyle IS_InvExp
OutTime 0.4
Start 0.4
Skins[0] FinalBlend'XEffectMat.ShockElecRingFB'

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: MeshEffect.PostBeginPlay