My program doesn't have bugs. It just develops random features.

UE2:ShockComboVortex (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> MeshEffect >> ShockComboVortex
Package: 
XEffects
This class in other games:
UT2004

null

Properties

Property group 'ShockComboVortex'

InitialRot

Type: Object.Rotator


Default value:

Member Value
Roll 16384

Default values

Property Value
bAlwaysFaceCamera True
bUnlit True
DrawType DT_Mesh
FadeInterp
Member Value
InStyle IS_Linear
InTime 0.0
OutStyle IS_Linear
OutTime 0.9
Mesh VertMesh'ShockVortexMesh'
ScaleInterp
Member Value
End 0.2
InStyle IS_InvExp
InTime 0.4
Mid 1.6
OutStyle IS_InvExp
OutTime 0.4
Start 0.4
Skins[0] FinalBlend'XEffectMat.ShockElecRingFB'

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: MeshEffect.PostBeginPlay