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UE2:ShockExplosion (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ShockExplosion
Package: 
XEffects
This class in other games:
UT2004

null

Default values[edit]

Property Value
bAttenByLife True
bDynamicLight True
LifeSpan 2.0
LightBrightness 255.0
LightHue 195
LightRadius 5.0
LightSaturation 85
LightType LT_Steady
mAttenFunc ATF_ExpInOut
mAttenKa 0.3
mColorRange[0]
Member Value
B 100
G 100
R 100
mColorRange[1]
Member Value
B 100
G 100
R 100
mGrowthRate 1.2
mLifeRange[0] 0.6
mLifeRange[1] 0.6
mMaxParticles 1
mMeshNodes[0] StaticMesh'EffectsSphere144'
mParticleType PT_Mesh
mRandOrient True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.6
mSizeRange[1] 0.6
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
Skins[0] FinalBlend'XEffectMat.ShockDarkFB'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer