Always snap to grid

UE2:SkaarjHeavyController (U2XMP)

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Package: 
U2Pawns

SkaarjHeavyController.uc Created By: Mike Fox Created On: 8/01/00 $Author: Mfox $ $Date: 12/03/02 1:15a $ $Revision: 6 $

Properties[edit]

Property group 'SkaarjHeavyController'[edit]

SingleShotOdds[edit]

Type: float


Default value: 0.5

Internal variables[edit]

bSingleShot[edit]

Type: bool


MultiShotCount[edit]

Type: int


NumMultiShots[edit]

Type: int


NumSingleShots[edit]

Type: int


U2SH[edit]

Type: U2SkaarjHeavy


Default values[edit]

Property Value
bCanDefend False

Instance functions[edit]

FireShot[edit]

function FireShot (byte bUseAltMode)

Overrides: U2NPCControllerBasic.FireShot


GetTargetLocation[edit]

function Object.Vector GetTargetLocation (Actor TargetActor, bool bLOSToTarget, bool bTossed, Object.Vector LastEnemySeenLocation, float TimeSinceLastSeen)

Overrides: U2NPCControllerShared.GetTargetLocation


Possess[edit]

function Possess (Pawn P)

Overrides: U2NPCControllerBasic.Possess