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UE2:U2NPCControllerShared instance functions (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddedHumanThreat
- 1.2 AdjustAim
- 1.3 AllowFriendlyBumpStateChanges
- 1.4 AssessThreat
- 1.5 CanDodge
- 1.6 CanRespawn
- 1.7 CheckEnemyDistance
- 1.8 CheckMaxAttackRanges
- 1.9 CheckNavigationFrom
- 1.10 CheckTargetInAttackRange
- 1.11 ClearHoldSpot
- 1.12 ClearHoldSpots
- 1.13 ClearMoveAttempts
- 1.14 CompareThreat
- 1.15 DialogAllowed
- 1.16 DialogInitiate
- 1.17 DialogTerminate
- 1.18 EnemyAcquired
- 1.19 eventBumpAll
- 1.20 eventBumpEnemy
- 1.21 eventBumpFriend
- 1.22 eventBumpOther
- 1.23 eventHearNoiseFriendly
- 1.24 eventHearNoiseOther
- 1.25 eventHearNoiseThreat
- 1.26 eventInheritEnemy
- 1.27 eventSeeAlertFriend
- 1.28 eventSeeEnemy
- 1.29 eventSeeFriend
- 1.30 eventSeeOther
- 1.31 ExecuteDodge
- 1.32 FaceTarget
- 1.33 FearThisSpot
- 1.34 FindBestPathToward
- 1.35 FindLocalEnemy
- 1.36 FindNewStakeOutDir
- 1.37 ForceNavigationError
- 1.38 FriendlyBumpSpecial
- 1.39 GetAttackRating
- 1.40 GetBounceLifespan
- 1.41 GetDamageRadius
- 1.42 GetDirectionalPatrol
- 1.43 GetFaceSpecialGoal
- 1.44 GetFireOffset
- 1.45 GetFireRating
- 1.46 GetHoldSpot
- 1.47 GetInstantProjectileAim
- 1.48 GetLastSeenAimLocation
- 1.49 GetLookedAtCos
- 1.50 GetMissVector
- 1.51 GetMoveSpeed
- 1.52 GetMoveTargetFollow
- 1.53 GetPathTo
- 1.54 GetPathToActor
- 1.55 GetSlowProjectileAim
- 1.56 GetSpecialGoal
- 1.57 GetSpecialGoalDistance
- 1.58 GetSplashLocation
- 1.59 GetTargetLocation
- 1.60 GetTimeOutTolerance
- 1.61 GetTossedAim
- 1.62 HandleBumpedByEnemy
- 1.63 HandleDestinationReached
- 1.64 HandleEnemyNoise
- 1.65 HandleFriendlyBumps
- 1.66 HandleIncoming
- 1.67 HandleSetMoveTargetError
- 1.68 IgnoreTargetRange
- 1.69 ImpalePawn
- 1.70 IsCloseToDynamicGoal
- 1.71 IsUsable
- 1.72 LockAnimationController
- 1.73 MaybeAcquireEnemy
- 1.74 MaybeAlertOthers
- 1.75 MaybeAvoidFriendlyBump
- 1.76 MaybeInheritEnemy
- 1.77 MaybeSetEnemy
- 1.78 MoveAgain
- 1.79 NeedToTurn
- 1.80 NotifyMeleeDamagedEnemy
- 1.81 NotifyUnuse
- 1.82 OnUnuse
- 1.83 OnUse
- 1.84 Possess
- 1.85 RandomizeStakeOutDir
- 1.86 ReactToAlertFriend
- 1.87 ReactToFriend
- 1.88 RecoverFromMinZError
- 1.89 RecoverFromNavigationError
- 1.90 RecoverFromStuckError
- 1.91 ReduceThreat
- 1.92 RelativeStrength
- 1.93 RestoreAlertness
- 1.94 RestoreStance
- 1.95 SelectInventorySpotDestination
- 1.96 SelectStance
- 1.97 SetAlertness
- 1.98 SetDirectionalPatrol
- 1.99 SetFall
- 1.100 SetFrozen
- 1.101 SetMoveTarget
- 1.102 SetPeripheralVision
- 1.103 SetScriptedFocus
- 1.104 SetScriptedIdleAnims
- 1.105 SetSharedTimer
- 1.106 SetSpecialGoal
- 1.107 SetTestMoveTarget
- 1.108 SharedTimerEvent
- 1.109 ShotFiredNotification
- 1.110 ShouldBounceProjectile
- 1.111 ShouldClearSpecialColliders
- 1.112 ShouldTryToLead
- 1.113 Shutdown
- 1.114 SplashDamageAttack
- 1.115 StopFiringAtEnemy
- 1.116 StrafeFromDamage
- 1.117 TeleportedPawn
- 1.118 TeleportPawn
- 1.119 TestAimLocation
- 1.120 TestMissLocation
- 1.121 TryToDodge
- 1.122 TryToHit
- 1.123 UnderLift
- 1.124 UnImpalePawn
- 1.125 UnlockAnimationController
- 1.126 UnuseActor
- 1.127 UpdateAcceleration
- 1.128 UpdateStance
- 1.129 UseActor
- 1.130 VerifyJumpDodgeVector
- 1.131 VerifyMobility
- 1.132 VerifyRollDodgeVector
- 1.133 ViewObstructed
- 1.134 WanderAfterFriendlyBumpExtra
;Other member categories for this class::constants, properties
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Instance functions[edit]
AddedHumanThreat[edit]
AdjustAim[edit]
Overrides: Controller.AdjustAim
AllowFriendlyBumpStateChanges[edit]
AssessThreat[edit]
CanDodge[edit]
CanRespawn[edit]
Overrides: Controller.CanRespawn
CheckEnemyDistance[edit]
CheckMaxAttackRanges[edit]
[edit]
CheckTargetInAttackRange[edit]
Overrides: U2NPCController.CheckTargetInAttackRange
ClearHoldSpot[edit]
ClearHoldSpots[edit]
ClearMoveAttempts[edit]
CompareThreat[edit]
DialogAllowed[edit]
DialogInitiate[edit]
Overrides: Actor.DialogInitiate
DialogTerminate[edit]
Overrides: Actor.DialogTerminate
EnemyAcquired[edit]
eventBumpAll[edit]
eventBumpEnemy[edit]
Overrides: U2NPCControllerScriptable.eventBumpEnemy
eventBumpFriend[edit]
Overrides: U2NPCControllerScriptable.eventBumpFriend
eventBumpOther[edit]
Overrides: U2NPCControllerScriptable.eventBumpOther
eventHearNoiseFriendly[edit]
Overrides: U2NPCControllerScriptable.eventHearNoiseFriendly
eventHearNoiseOther[edit]
Overrides: U2NPCControllerScriptable.eventHearNoiseOther
eventHearNoiseThreat[edit]
Overrides: U2NPCControllerScriptable.eventHearNoiseThreat
eventInheritEnemy[edit]
Overrides: U2NPCControllerScriptable.eventInheritEnemy
eventSeeAlertFriend[edit]
Overrides: U2NPCControllerScriptable.eventSeeAlertFriend
eventSeeEnemy[edit]
Overrides: U2NPCControllerScriptable.eventSeeEnemy
eventSeeFriend[edit]
Overrides: U2NPCControllerScriptable.eventSeeFriend
eventSeeOther[edit]
Overrides: U2NPCControllerScriptable.eventSeeOther
ExecuteDodge[edit]
FaceTarget[edit]
FearThisSpot[edit]
Overrides: Controller.FearThisSpot
FindBestPathToward[edit]
FindLocalEnemy[edit]
FindNewStakeOutDir[edit]
[edit]
Overrides: U2NPCController.ForceNavigationError
FriendlyBumpSpecial[edit]
GetAttackRating[edit]
Overrides: Controller.GetAttackRating
GetBounceLifespan[edit]
Overrides: U2NPCController.GetBounceLifespan
GetDamageRadius[edit]
GetDirectionalPatrol[edit]
GetFaceSpecialGoal[edit]
Overrides: U2NPCController.GetFaceSpecialGoal
GetFireOffset[edit]
GetFireRating[edit]
Overrides: Controller.GetFireRating
GetHoldSpot[edit]
GetInstantProjectileAim[edit]
GetLastSeenAimLocation[edit]
GetLookedAtCos[edit]
GetMissVector[edit]
GetMoveSpeed[edit]
GetMoveTargetFollow[edit]
GetPathTo[edit]
GetPathToActor[edit]
GetSlowProjectileAim[edit]
GetSpecialGoal[edit]
Overrides: U2NPCController.GetSpecialGoal
GetSpecialGoalDistance[edit]
Overrides: U2NPCController.GetSpecialGoalDistance
GetSplashLocation[edit]
GetTargetLocation[edit]
GetTimeOutTolerance[edit]
GetTossedAim[edit]
HandleBumpedByEnemy[edit]
HandleDestinationReached[edit]
HandleEnemyNoise[edit]
HandleFriendlyBumps[edit]
HandleIncoming[edit]
Overrides: U2NPCController.HandleIncoming
HandleSetMoveTargetError[edit]
IgnoreTargetRange[edit]
ImpalePawn[edit]
IsCloseToDynamicGoal[edit]
IsUsable[edit]
Overrides: Actor.IsUsable
LockAnimationController[edit]
MaybeAcquireEnemy[edit]
MaybeAlertOthers[edit]
MaybeAvoidFriendlyBump[edit]
MaybeInheritEnemy[edit]
Overrides: U2NPCController.MaybeInheritEnemy
MaybeSetEnemy[edit]
Overrides: U2NPCController.MaybeSetEnemy
MoveAgain[edit]
NeedToTurn[edit]
NotifyMeleeDamagedEnemy[edit]
NotifyUnuse[edit]
Overrides: Actor.NotifyUnuse
OnUnuse[edit]
Overrides: Actor.OnUnuse
OnUse[edit]
Overrides: Actor.OnUse
Possess[edit]
Overrides: U2NPCControllerScriptable.Possess
RandomizeStakeOutDir[edit]
ReactToAlertFriend[edit]
ReactToFriend[edit]
RecoverFromMinZError[edit]
[edit]
RecoverFromStuckError[edit]
ReduceThreat[edit]
RelativeStrength[edit]
RestoreAlertness[edit]
RestoreStance[edit]
SelectInventorySpotDestination[edit]
SelectStance[edit]
SetAlertness[edit]
SetDirectionalPatrol[edit]
Overrides: U2NPCControllerScriptable.SetDirectionalPatrol
SetFall[edit]
Overrides: Controller.SetFall
SetFrozen[edit]
Overrides: Controller.SetFrozen
SetMoveTarget[edit]
SetPeripheralVision[edit]
SetScriptedFocus[edit]
Overrides: U2NPCControllerScriptable.SetScriptedFocus
SetScriptedIdleAnims[edit]
Overrides: U2NPCControllerScriptable.SetScriptedIdleAnims
[edit]
SetSpecialGoal[edit]
Overrides: U2NPCController.SetSpecialGoal
SetTestMoveTarget[edit]
Overrides: U2NPCController.SetTestMoveTarget
[edit]
ShotFiredNotification[edit]
Overrides: Controller.ShotFiredNotification
ShouldBounceProjectile[edit]
Overrides: U2NPCController.ShouldBounceProjectile
ShouldClearSpecialColliders[edit]
ShouldTryToLead[edit]
Shutdown[edit]
Overrides: U2NPCControllerScriptable.Shutdown
SplashDamageAttack[edit]
StopFiringAtEnemy[edit]
StrafeFromDamage[edit]
TeleportedPawn[edit]
TeleportPawn[edit]
TestAimLocation[edit]
TestMissLocation[edit]
TryToDodge[edit]
TryToHit[edit]
UnderLift[edit]
Overrides: AIController.UnderLift
UnImpalePawn[edit]
UnlockAnimationController[edit]
UnuseActor[edit]
Overrides: U2NPCControllerScriptable.UnuseActor
UpdateAcceleration[edit]
UpdateStance[edit]
UseActor[edit]
Overrides: U2NPCControllerScriptable.UseActor