Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SkaarjHeavyController (U2XMP)
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Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> SkaarjController >> SkaarjHeavyController |
- Package:
- U2Pawns
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SkaarjHeavyController.uc Created By: Mike Fox Created On: 8/01/00 $Author: Mfox $ $Date: 12/03/02 1:15a $ $Revision: 6 $
Properties
Property group 'SkaarjHeavyController'
SingleShotOdds
Type: float
Default value: 0.5
Internal variables
bSingleShot
Type: bool
MultiShotCount
Type: int
NumMultiShots
Type: int
NumSingleShots
Type: int
U2SH
Type: U2SkaarjHeavy
Default values
Property | Value |
---|---|
bCanDefend | False |
Instance functions
FireShot
function FireShot (byte bUseAltMode)
Overrides: U2NPCControllerBasic.FireShot
GetTargetLocation
function Object.Vector GetTargetLocation (Actor TargetActor, bool bLOSToTarget, bool bTossed, Object.Vector LastEnemySeenLocation, float TimeSinceLastSeen)
Overrides: U2NPCControllerShared.GetTargetLocation
Possess
function Possess (Pawn P)
Overrides: U2NPCControllerBasic.Possess