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UE2:SkeletalMesh (UT2004)
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Revision as of 09:55, 24 October 2009 by Wormbo (Talk | contribs) (Created page with '{{infobox class | package = Engine | nativeonly = yes | parent1 = LodMesh | parent2 = Mesh | parent3 = Primitive | parent4 = Object }} This class represents SkeletalMeshes as…')
Object >> Primitive >> Mesh >> LodMesh >> SkeletalMesh (native-only) |
Contents
This class represents SkeletalMeshes as objects in the engine. Animation sets for the bones of a SkeletalMesh are separately defined in MeshAnimation objects.
See also[edit]
- StaticMesh - a non-animated mesh type
- VertMesh - another type of animated mesh, that defines animations directly on its vertices instead of defining bones that can be animated separately