I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:SkeletalMesh (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:55, 24 October 2009 by Wormbo (Talk | contribs) (Created page with '{{infobox class | package = Engine | nativeonly = yes | parent1 = LodMesh | parent2 = Mesh | parent3 = Primitive | parent4 = Object }} This class represents SkeletalMeshes as…')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Primitive >> Mesh >> LodMesh >> SkeletalMesh (native-only)

Contents

Package: 
Engine
This class in other games:
UT, UT3, UDK

This class represents SkeletalMeshes as objects in the engine. Animation sets for the bones of a SkeletalMesh are separately defined in MeshAnimation objects.

See also[edit]

  • StaticMesh - a non-animated mesh type
  • VertMesh - another type of animated mesh, that defines animations directly on its vertices instead of defining bones that can be animated separately