Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SniperWallHitEffect (UT2004)
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- Package:
- UTClassic
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xHeavyWallHitEffect.
Properties[edit]
FireStart[edit]
Type: Object.Vector
ImpactSounds[edit]
Type: Sound
Array size: 6
Default value, index 0: Sound'Impact1Snd'
Default value, index 1: Sound'Impact2Snd'
Default value, index 2: Sound'Impact5Snd'
Default value, index 3: Sound'Impact3'
Default value, index 4: Sound'Impact1'
Default value, index 5: Sound'Impact2'
Default values[edit]
Property | Value |
---|---|
DrawType | DT_None |
LifeSpan | 0.2 |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()