My program doesn't have bugs. It just develops random features.
UE2:Sound (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Sound |
- Package:
- Engine
- Direct subclasses:
- ProceduralSound, SoundGroup
- This class in other games:
- UT, RTNP, U1, U2XMP, U2, UE2Runtime, UT2004
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Properties
Property group 'Sound'
BaseRadius
Type: float
Default value: 2000.0
Likelihood
Type: float
Modifiers: native
Default value: 1.0
VelocityScale
Type: float
Internal variables
Data
Type: byte
Array size: 48
Modifiers: native, const
sizeof (FSoundData) :(
Duration
Type: float
Modifiers: native, const
Default value: -1.0
FileName
Type: string
Modifiers: native, const
FileType
Type: name
Modifiers: native, const
Flags
Type: int
Modifiers: native, const
Handle
Type: int
Modifiers: native, const
OriginalSize
Type: int
Modifiers: native, const