Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SparkEmitter (UT2003)
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Object >> ParticleEmitter >> SparkEmitter |
Contents
- Package:
- Engine
- This class in other games:
- UE2Runtime, U2XMP, UT2004
Please help improve this article or section by expanding it. |
Emitter: An Unreal Spark Particle Emitter.
Properties[edit]
Property group 'Spark'[edit]
LineSegmentsRange[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 5.0 |
Min | 5.0 |
TimeBeforeVisibleRange[edit]
Type: Object.Range
TimeBetweenSegmentsRange[edit]
Type: Object.Range
Internal variables[edit]
IndexBuffer[edit]
Type: IndexBuffer
Modifiers: transient
IndicesPerParticle[edit]
Type: int
Modifiers: transient
NumSegments[edit]
Type: int
Modifiers: transient
PrimitivesPerParticle[edit]
Type: int
Modifiers: transient
SparkData[edit]
Type: array<ParticleSparkData>
Modifiers: transient
VertexBuffer[edit]
Type: VertexBuffer
Modifiers: transient
VerticesPerParticle[edit]
Type: int
Modifiers: transient
Structs[edit]
ParticleSparkData[edit]
- float TimeBeforeVisible
- float TimeBetweenSegments
- Object.Vector StartLocation
- Object.Vector StartVelocity